 |
INPUT |
GUID |
Item |
ID |
The GUID for a light object. This will modify an existing light in the scene |
INPUT |
Point3d |
Item |
O |
Sets the origin point for the point light |
INPUT |
Color |
Item |
C |
Sets the diffuse color of the light |
INPUT |
Double |
Item |
I |
Sets the unitized (0-1) intensity of the light |
INPUT |
Boolean |
Item |
B |
If true will create a new light object in the scene |
OUTPUT |
GUID |
Item |
ID_ |
If B is true the GUID of the newly created light, else if ID has an input, the same GUID is returned |
|
 |
INPUT |
GUID |
Item |
ID |
The GUID for a light object. This will modify an existing light in the scene |
INPUT |
Line |
Item |
L |
This line input sets the origin, direction, and axis for the light |
INPUT |
Color |
Item |
C |
Sets the diffuse color of the light |
INPUT |
Double |
Item |
I |
Sets the unitized (0-1) intensity of the light |
INPUT |
Boolean |
Item |
B |
If true will create a new light object in the scene |
OUTPUT |
GUID |
Item |
ID_ |
If B is true the GUID of the newly created light, else if ID has an input, the same GUID is returned |
|
 |
INPUT |
GUID |
Item |
ID |
The GUID for a light object. This will modify an existing light in the scene |
INPUT |
Line |
Item |
L |
This line input sets the origin, direction, and axis for the light |
INPUT |
Double |
Item |
A |
The angle of the light cone in radians (0 to pi/2) |
INPUT |
Double |
Item |
F |
The unitized focus of the spotlight (0-1) |
INPUT |
Color |
Item |
C |
Sets the diffuse color of the light |
INPUT |
Double |
Item |
I |
Sets the unitized (0-1) intensity of the light |
INPUT |
Boolean |
Item |
B |
If true will create a new light object in the scene |
OUTPUT |
GUID |
Item |
ID_ |
If B is true the GUID of the newly created light, else if ID has an input, the same GUID is returned |
|
 |
INPUT |
GUID |
Item |
ID |
The GUID for a light object. This will modify an existing light in the scene |
INPUT |
Line |
Item |
L |
This line input sets the origin, direction, and axis for the light |
INPUT |
Double |
Item |
R |
Sets the radius for the linear light |
INPUT |
Color |
Item |
C |
Sets the diffuse color of the light |
INPUT |
Double |
Item |
I |
Sets the unitized (0-1) intensity of the light |
INPUT |
Boolean |
Item |
B |
If true will create a new light object in the scene |
OUTPUT |
GUID |
Item |
ID_ |
If B is true the GUID of the newly created light, else if ID has an input, the same GUID is returned |
|
 |
INPUT |
GUID |
Item |
ID |
The GUID for a light object. This will modify an existing light in the scene |
INPUT |
Plane |
Item |
P |
Sets the plane for the rectangular light |
INPUT |
Double |
Item |
L |
Sets the length for the rectangular light |
INPUT |
Double |
Item |
W |
Sets the width for the rectangular light |
INPUT |
Color |
Item |
C |
Sets the diffuse color of the light |
INPUT |
Double |
Item |
I |
Sets the unitized (0-1) intensity of the light |
INPUT |
Boolean |
Item |
B |
If true will create a new light object in the scene |
OUTPUT |
GUID |
Item |
ID_ |
If B is true the GUID of the newly created light, else if ID has an input, the same GUID is returned |
|
Hi,
I have been looking for a component set like this for some time! However, when I load them they are not under a heading. For instance, I can only search for them when typing in. Is there a way to find them graphically? [alt]+[ctrl] only show me that it is located in [vb]. If so, is there a way to add a graphic drop down menu up top?
Thank you a great plugin.
Erik
Erik,
Unfortunately the ctrl+alt method does not work on user objects created from VB components, but if you loaded the drag the “User Objects” the components should be available from the ribbon in the “Display” category, “Lights” subcategory